![]() I think most of us (and bear in mind I'm not even really a novice at this game) pump out as many as we can and let them pile up on the output belts from our beaker-producing factories to the labs for the labs to consume however fast they can. In my next map, I plan to use this to supply most facilities that take a long time to produce output.īeaker production is slow, but consumption in labs is even slower. Using this method given an input of 8 potions I went from having:Ģ running labs with 6 "idle" potions stockpiled between themĨ running labs with 0 "idle" potions stockpiled between them. This is really useful for research labs because ideally you want to maximize the number of running labs. (I think this is the bees knees!) The implication of this is, if you have a hierarchy of splitters like in the picture, you can pretty much guarantee that your items will be distributed in a round robin fashion among the various branches of the "splitter tree". So if a splitter put one item on the left output belt previously, it puts the next item on the right output belt. Splitters seems to remember (maintain state) which direction it split previously. I like this solution for the following reason: ![]() If you are familiar with the binary tree data structure in Comp Sci, that is where I got the idea from. Each line of potions splits once, then its branches split again, and those branches split a third time. You have two lines of potions coming in on either side of the line of labs: reds and greens on the right and blues and purples on the left. but this didnt solve the greedy stockpiling problem either.Īfter thinking for a while, this is my third solution: My second approach was to loop my potion belt around the labs. Labs closer to the potions source would stockpile potions more than labs after way from the source of the potions. What happened here was that the first labs in the line would be greedy and stockpile up multiple potions and depriving labs later down the line of the same potions. My initial approach was naive and it had a belt line going by my set of labs. One commom problem I had was with how I was distributing my potions into the research labs. So I've been playing the game for a while, went through two restarts of my map. Forgive me most of the stuff here is already old news! ) (Someone's probably come up with this idea already, but I haven't stumbled across this yet.
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